![]() ![]() There’s a storyline going on in this world, but I didn’t really care about it when playing the game because it quickly became clear that the developers didn’t care all that much either. That’s a vague description, but really, that’s all there is to it. Now, let’s dig into the actual mechanics on offer.Īrcheage’s world is fantasy-themed with an East-meets-West flavor, along with the smallest dash of steampunk. So with all this being promised, what’s the final verdict? Simple: Archeage’s innovation outshines the flaws it have, and is currently weighed down largely by server queues that can reach upwards of an hour of real-life time. Not only that, it’s launching with ocean exploration and ship to ship combat – the sort of thing an MMO typically promises at some vague point in the future, then takes one or two years to get to. It offers PVP – not ‘go over to this hermetically sealed off zone where death doesn’t matter’ PVP, but full-blown “lose some of your items / gain some of your fallen foe’s loot” PVP. It boasts a tremendously deep farming and crafting system with an economy so thoroughly player run, it approaches the virtual economy juggernaut that is EVE-Online in terms of depth and breadth. Let’s be straight – Archeage has the innovation. ![]() At this point it takes a serious amount of innovation to turn my head in the direction of a new MMO release, even if the title is free to play. Everquest, World of Warcraft, EVE-Online, Dungeons and Dragons Online… I’ve dumped a considerable amount of time into a wide variety of titles across various genres and systems. Honestly, I don’t hit the MMO genre as hard as I used to. ![]()
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